these.archives
Hello, 안녕하세요, 你好! This body of work represents an archive of completed projects and documentations for our module, Computation in Design across Semester 2. Tackling more advanced code as compared to the previous, we were further trained into honing our creative coding capabilities, further expanding our practises and skillsets beyond the foundation we've acquired.
Welcome to these.archives.

Workshops
Over this semester, we tackled four workshops consisting of Creative Coding, Making, Projection Mapping and Play. Accelerating our skillsets, I learned to tackle briefs that involved morphing and merging the digital and physical spaces, creating not only visually-compelling work but also involved opportunities to tackle and explore working with more interactive approaches.








Workshop one
Workshop one, titled Encounters with Nature is a workshop held by Andreas, focusing on the use of generative design in daily applications. We had opportunities to choose one of three different briefs, ranging from using a machine called the Axidraw that lets computer programs plot onto paper, to creating our own images via an image generator, along with working with the imaginary — involving creating 3D objects superimposed by a phone’s camera to appear in an augmented reality.
Choosing to create generative designs, we worked in a group of three, tackling the over-arching concept of Nature Encounters. With my assigned theme of Aquatic Elements, through utilising generative code, I chose to highlight the beauty of our surrounding environments when undisrupted by the human touch — demonstrating our interpretations of the unseen and under appreciated beauty in our daily lives.
With each refresh, our codes generate new imagery, showing that nothing is truly linear and that the beauty of planet Earth should be preserved, better appreciated and in most cases, undisrupted.
Tools used: p5js, Photoshop, netify
Link to external outcomes: Generative Textures





Workshop Two
Workshop two, titled Code to Thing is a workshop held by Dhiya, introducing us to the creation of 2D to 3D objects with the use of p5js and Blender. Through this workshop, we practised bridging the gap between virtual to physical spaces with the over-arching theme of Cosmic Dust.
Taking inspiration from the formations of rocks from the cosmic space, I found similarities to the crystals named Black Tourmaline for their faceted, geometric shapes — utilising their forms as my main point of reference to generate and tweak my code through p5js.
Overall, this workshop gave us a concise but informative approach on how to transform numbers into shapes, further aiding our understandings of various forms of data and file formats.
"Tourmaline" represents my take on Cosmic Dust, appearing as a little black jewel from the cosmic space.








Workshop Three
Workshop three involved the use of Projection Mapping held by Jo with the over-arching topic of “Other Worlds”.
Imagining an otherworldly scenario mapped out on 3D paper prototypes, we worked in a group of three, taking inspiration from the installation “im here to learn so :))))))” as featured in Singapore Art Museum’s “Proof of Personhood”. Our concept explores the idea of confused identities imposed by the thoughts and opinions of others thrown upon us (expressed through the splatters of marble).
The background shows a distortion of faces with fauna to further dive into the narrative, adorned by a set of blooming flowers to signify that despite it all, there is still hope in finding ourselves in the end.
Afterall, who are you when you're not "projecting"?




Workshop Four
Workshop Four, titled “Play” is a workshop held by Syaz incorporating the use of a machine named the Arduino to create an interactive experience between both the user and device via the use of physical computing.
Working in a group of three, we explored the concept of creating a cooking simulator via the use of light sensors, where we sculpted a stove first out of clay then cardboard, topping it off with a mini frying pan also sculpted out of clay to emulate an egg in its hard shell dropping, then later transitioning into an egg being fried when the light sensor is covered by the frying pan.
Overall, the intuitive and interactive workshop brought a fun, collaborative touch between humans and machines with our very first attempt at physical computing. Similar to Workshop Two, "Play" also bridges the gap between physical and digital, demonstrating how varied our approaches can be depending on our tools acquired.





Design is thinking made visual, and coding is design brought to life.
- Ryan Singer









Conclusion
My Learnings
Through the four workshops assigned, I had opportunities to tackle generative "coding", the fusion of digital and physical spaces through "making", tackled the expressions of self through other worlds via "projection mapping" and touched on interactivities between humans and machines through "physical computing". All these newly acquired skills are highly transferrable, further aiding us in our creative approaches especially in terms of diversifying the extense of our creative capabilities, be it inter or cross-disciplinary.
Most Interesting Findings
Working with machines and code was the most exhilarating part of this semester's workshops. Unlike the previous semester that focused more on kinetics and visuals, this semester's body of work involved more of the interactivity between our work and the audience, highlighting that whatever we create as creative individuals are not just limited to work for ourselves, but instead includes the over-arching experience of the perceiver, the viewer, the audience and most importantly, the appreciator.
My Achievements
I noticed a drastic improvement in regards to coding independency this semester, especially in relation to sourcing and tweaking code that aligned with my design directions. In addition, I gained a lot more confidence working with and utilising more advanced code, demonstrating the importance of trusting oneself and the process, that growth takes time and effort.
Overall, I recognise the improvements, independencies and advancements I’ve made over the course of this semester, highlighting just how much we have grown as creatives within relatively shorter spans of time alone.
